Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.

Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join with Jeff Briggs in creating a new video game developer: Firaxis Games. Electronic Arts released both Alpha Centauri and its expansion, Sid Meier's Alien Crossfire, in 1999. The following year, Aspyr Media ported both titles to Classic Mac OS while Loki Software ported them to Linux.

Alpha Centauri features improvements on Civilization IIs game engine, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability. Alien Crossfire introduces five new human and two non-human factions, as well as additional technologies, facilities, secret projects, native life, unit abilities, and a victory condition.

The game received wide critical acclaim, being compared favorably to Civilization II. Critics praised its science fiction storyline (comparing the plot to works by Stanley Kubrick, Frank Herbert, Arthur C. Clarke, and Isaac Asimov), the in-game writing, the voice acting, the user-created custom units, and the depth of the technology tree. Alpha Centauri also won several awards for best game of the year and best strategy game of the year.

Synopsis

Setting Space-race victories in the Civilization series conclude with a journey to Alpha Centauri.Shah (2000), p.1. Beginning with that premise the Alpha Centauri narrative starts in the 22nd century, after the 2060 launch of the United Nations colonization mission "Unity" to Alpha Centauri's planet Chiron ("Planet").Reynolds (1999), p.2. Unbeknownst to humans, advanced extraterrestrials ("Progenitors") had been conducting experiments in vast distributed nervous systems, culminating in a planetary biosphere-sized presentient nervous system ("Manifold") on Chiron, leaving behind monoliths and artifacts on Chiron to guide and examine the system's growth.Shah (2000), p.3. Immediately prior to the start of the game, a reactor malfunction on the Unity spacecraft wakes the crew and colonists early and irreparably severs communications with Earth.Reynolds (1999), p.3. After the captain is assassinated, the most powerful leaders on board build ideological factions with dedicated followers, conflicting agendas for the future of mankind, and "desperately serious" commitments.Rosen (1999) As the ship breaks up, seven escape pods, each containing a faction, are scattered across Planet.Tito (2005), p.1.

In the Alien Crossfire expansion pack, players learn that alien experiments led to disastrous consequences at Tau Ceti, creating a hundred-million-year evolutionary cycle that ended with the eradication of most complex animal life in several neighboring inhabited star systems.McCubbin (1999), p.286. After the disaster (referred to by Progenitors as "Tau Ceti Flowering"), the Progenitors split into two factions: Manifold Caretakers, opposed to further experimentation and dedicated to preventing another Flowering; and Manifold Usurpers, favoring further experimentation and intending to induce a controlled Flowering in Alpha Centauris Planet. In Alien Crossfire, these factions compete along with the human factions for control over the destiny of Chiron. Characters and factions The game focuses on the leaders of seven factions, chosen by the player from the 14 possible leaders in Alpha Centauri and Alien Crossfire, and Planet (voiced by Alena Kanka).Reynolds (1999), p.246. The characters are developed from the faction leaders' portraits, the spoken monologues accompanying scientific discoveries and the "photographs in the corner of a commlink – home towns, first steps, first loves, family, graduation, spacewalk."Edge Staff (2006), p.1. The leaders in Alpha Centauri comprise: Lady Deirdre Skye, a Scottish activist (voiced by Carolyn Dahl), of Gaia's Stepdaughters; Chairman Sheng-Ji Yang, a Chinese Legalist official (voiced by Lu Yu), of the Human Hive; Academician Prokhor Zakharov, a Russian academic (voiced by Yuri Nesteroff) of the University of Planet; CEO Nwabudike Morgan, a Namibian businessman (voiced by Regi Davis), of Morgan Industries; Colonel Corazon Santiago, a Puerto Rican militiawoman (voiced by Wanda Niño) of the Spartan Federation; Sister Miriam Godwinson, an American minister and social psychologist (voiced by Gretchen Weigel), of the Lord's Believers; and Commissioner Pravin Lal, an Indian surgeon and diplomat (voiced by Hesh Gordon), of the Peacekeeping Forces.Reynolds (1999), pp.11–13.

The player controls one of the leaders and competes against the others to colonize and conquer Planet. The Datalinks (voiced by Robert Levy and Katherine Ferguson) are minor characters who provide information to the player.Reynolds (1999), p.111. Each faction excels at one or two important aspects of the game and follows a distinct philosophical belief, such as technological utopianism, Conclave Christianity, "free-market" capitalism, militarist survivalism, Chinese Legalism, U.N. Charter humanitarianism, or Environmentalist Gaia philosophy.Train (August 11, 1998), p2. The game takes place on Planet, with its "rolling red ochre plains" and "bands of lonely terraformed green".Edge Staff (2006), p.2.

The seven additional faction leaders in Alien Crossfire are Prime Function Aki Zeta-Five, a Norwegian research assistant-turned-cyborg (voiced by Allie Rivenbark), of The Cybernetic Consciousness; Captain Ulrik Svensgaard, an American fisherman and naval officer (voiced by James Liebman), of The Nautilus Pirates; Foreman Domai, an Australian labor leader (voiced by Frederick Serafin), of The Free Drones; Datajack Sinder Roze, a Trinidadian hacker (voiced by Christine Melton), of The Data Angels; Prophet Cha Dawn, a human born on Planet (voiced by Stacy Spenser) of The Cult of Planet; Guardian Lular H'minee, a Progenitor leader (voiced by Jeff Gordon), of The Manifold Caretakers; and Conqueror Judaa Maar, a Progenitor leader (voiced by Jeff Gordon), of The Manifold Usurpers.Train (1999), pp.11–13.Train (1999), p49.

Plot The story unfolds via the introduction video, explanations of new technologies, videos obtained for completing secret projects, interludes, and cut-scenes. The native life consists primarily of simple wormlike alien parasites and a type of red fungus that spreads rapidly via spores.Shah (2000), p.2. The fungus is difficult to traverse, provides invisibility for the enemy, provides few resources, and spawns "mindworms" that attack population centres and military units by neurally parasitising them.Tito (2005), p.2. Mindworms can eventually be captured and bred in captivity and used as terroristic bioweapons,McCubbin (1999), p.277. and the player eventually discovers that the fungus and mindworms can think collectively.

A voice intrudes into the player's dreams and soon waking moments, threatening more attacks if the industrial pollution and terraforming by the colonists is not reversed.McCubbin (1999), p.281. The player discovers that Planet is a dormant semi-sentient hive organism that will soon experience a metamorphosis which will destroy all human life.McCubbin (1999), p.282. To counter this threat, the player or a computer faction builds "The Voice of Alpha Centauri" secret project, which artificially links Planet's distributed nervous system into the human Datalinks, delaying Planet's metamorphosis into full self-awareness but incidentally increasing its ultimate intelligence substantially by giving it access to all of humanity's accumulated knowledge.McCubbin (1999), p.283.McCubbin (1999), p.284.McCubbin (1999), p.285. Finally, the player or a computer faction embraces the "Ascent to Transcendence" in which humans too join their brains with the hive organism in its metamorphosis to godhood.McCubbin (1999), p.287. Thus, Alpha Centauri closes "with a swell of hope and wonder in place of the expected triumphalism", reassuring "that the events of the game weren't the entirety of mankind's future, but just another step."

Gameplay

Alpha Centauri, a turn-based strategy game with a hard science fiction setting, is played from an isometric perspective. Many game features from Civilization II are present, but renamed or slightly tweaked: players establish bases (Civilization II's cities), build facilities (buildings) and secret projects (Wonders of the World), explore territory, research technology, and conquer other factions (civilizations). In addition to conquering all non-allied factions, players may also win by obtaining votes from three-quarters of the total population (similar to Civilization IVs Diplomatic victory), "cornering the Global Energy Market", completing the Ascent to Transcendence secret project, or for alien factions, constructing six Subspace Generators.Shah (2000), p.5.

The main map (the upper two-thirds of the screen) is divided into squares, on which players can establish bases, move units and engage in combat. Through terraforming, players may modify the effects of the individual map squares on movement, combat and resources. Resources are used to feed the population, construct units and facilities, and supply energy. Players can allocate energy between research into new technology and energy reserves. Unlike Civilization II, new technology grants access to additional unit components rather than pre-designed units, allowing players to design and re-design units as their factions' priorities shift.McCubbin (1999), p.230. Energy reserves allow the player to upgrade units, maintain facilities, and attempt to win by the Global Energy Market scenario. Bases are military strongpoints and objectives that are vital for all winning strategies. They produce military units, house the population, collect energy, and build secret projects and Subspace Generators. Facilities and secret projects improve the performance of individual bases and of the entire faction.

In addition to terraforming, optimizing individual base performance and building secret projects, players may also benefit their factions through social engineering, probe teams, and diplomacy. Social engineering modifies the ideologically based bonuses and penalties forced by the player's choice of faction.Train (August 11, 1998), p1. Probe teams can sabotage and steal information, units, technology, and energy from enemy bases, while diplomacy lets the player create coalitions with other factions. It also allows the trade or transfer of units, bases, technology and energy. The Planetary Council, similar to the United Nations Security Council, takes Planet-wide actions and determines population victories.Reynolds (1999), p.132.

In addition to futuristic technological advances and secret projects, the game includes alien life, structures and machines. "Xenofungus" and "sea fungus" provide movement, combat, and resource penalties, as well as concealment for "mind worms" and "spore launchers". Immobile "fungal towers" spawn native life. Native life, including the seaborne "Isles of the Deep" and "Sealurks" and airborne "Locusts of Chiron", use psionic combat, an alternate form of combat which ignores weapons and armor.Shah (2000), p.4. Monoliths repair units and provide resources; artifacts yield new technology and hasten secret projects; landmarks provide resource bonuses; and random events add danger and opportunity. Excessive development leads to terraforming-destroying fungus blooms and new native life.