itbox is a networked gambling games terminal which is found in thousands of pubs, leisure centres and amusement arcades in the United Kingdom. Classified as a "skill with prize" (SWP) machine, each itbox terminal typically includes 25 different games. Each game costs 50p or £1 to play and lasts between 10 seconds and several minutes. From most of these games it is possible to win modest cash prizes. Although strictly the name 'itbox' refers only to Leisure Link-made terminals, the name is often casually applied as a genericized trademark to other SWP terminals such as Paragon SWP, Gamesnet, ind:e and Fatbox.

Games The games on itbox are largely question-and-answer based where the player will need to answer a varying number of questions (often from a range of subject categories) correctly before he or she can opt to collect a small prize (normally £1) or gamble for a chance to win a larger prize by answering further questions.

Question-and-answer based Pub Quiz – the simplest itbox game. It consists of a total of six rounds of 4 or 5 questions each, with prizes ranging from £1 (usually on completion of the third round, but occasionally after the second round) to a £10 jackpot. The player starts with one "try again" and a "change category" option, and can gain bonuses such as "pass" or "cheat", which automatically reveals the correct answer during a bonus round. Occasionally a cash prize can also be won in this way. Pub Quiz differs from most Itbox quiz games in that once a prize is attained, it cannot be lost and does therefore not need to be "collected". Pub Quiz also often features comedy answers which will be obviously wrong, especially in the first round. Bullseye – This game is based on an old television programme of the same name. It became, and remains, one of the more popular Question and Answer games on the itbox. Players must skillfully throw darts into a dart board to achieve points towards their target score. If this score is achieved, then the player is entered into the prize round, where they are able to throw darts into a "prize" board to gain cash prizes. Every Loser Wins – Has a similar format to Pub Quiz, but requiring players to answer questions wrongly rather than correctly. Players start with a "change category" option but no "try agains", though an "extra life" option is available during the bonus round, along with "change category" and, occasionally, a cash prize. Unusually, the 2/3 odds given on each question means players can make good progress simply by guessing their way through the game. Who Wants To Be A Millionaire? – Based on the popular television programme, Millionaire enables gamers to sit with Chris Tarrant in order to win £20. The completion of the Fastest Finger First round opens up bonuses such as 'Ask the Audience' and '50:50', which can be invaluable in helping the player reach the payout questions. A recent 2006 edition has been launched, with less time available to answer individual questions but improved odds of gaining Fastest Finger bonuses, as well as more video footage of Chris Tarrant. Monopoly – The latest "Hot Property" edition of this game requires players to attain a points target (usually between 5000 and 6000 points) and then play and endgame to win money. Points are accumulated by landing on properties, getting bonuses from "Chance" and "Community Chest" cards, and playing mini-games. Once a property has been landed on, a house is won (unlike in previous versions of Monopoly where a full set needed to be owned for houses to be available) and its points value increases to its base value plus its rent value with one house (hotels give a similar bonus). Collecting all 4 stations awards a cashpot prize. The endgame requires a player to choose three random properties from those accumulated during the main game. The game then offers a prize based on those properties, or the player can pick one and win its cash equivalent instead. Deal or No Deal – Based on the television programme presented by Noel Edmonds, the player must choose boxes and answer trivia questions to accumulate enough points to play a final cash round. The points target can range from 10000 to 90000, but is usually between 30000 and 60000, depending on how likely the Itbox is to pay out. The final cash round has no questions and requires to play, essentially, a very small-scale version of 'Deal or No Deal' with prizes ranging from 10p to a £20 jackpot. In some pubs the game has proved so popular that the minimum play is £1 and not 50p. Deal or No Deal – No Questions – A new version of the game for Itbox. Presented by Noel Edmonds, the player is presented with a succession of box values, and must light up all the boxes by accepting the values that appear and discarding the ones that don't within a given time limit. There are also bonus boxes that give more time or an extra box value. If all the boxes are lit, the player progresses to the same final cash round as in the original Deal or No Deal. Take It or Leave It – Based on the Challenge game show presented by Richard Arnold, launched in October 2007, in which the player must answer 10 questions to get to a final cash round. The questions each come with an answer, and the player must "take it" (if they believe it to be correct) or "leave it" (if it is incorrect). In between each question is a round which decides the total prize value. Players are presented with a selection of 20 "vaults" containing values from 10p to £3, and two "booby traps" which end the game. Players choose two vaults, then must decide which one to take based on the amount revealed in the first vault. The total prize accumulates through 10 such rounds. In the final round, players are presented with 6 "vaults", each containing different shares of the total prize fund, which are then scrambled and hidden. Players must answer a question correctly to choose a vault. They can then collect the share of the prize fund revealed, or reject it in an attempt to answer a further question correctly and open a vault containing a larger share. Any incorrect answer given in either stage ends the game with no prize. 1 vs 100 – Based on the 'National Lottery' programme of the same name, this game involves 100 "contestants" which players need to eliminate by answering questions. Each correct answer eliminates a number of "contestants", usually between 3 and 10. Players have two "dodge" options, similar to a pass, and one "double" option, which doubles the number of "contestants" eliminated by one correct answer. Once all the "contestants" have been eliminated, the player progresses to a cash round and can win a prize from 25p to £20 by eliminating 9 of the 10 prizes offered. The Million Pound Drop – Based on the Channel 4 game show presented by Davina McCall, this game requires players to answer eight rounds of questions to win cash prizes of up to £10. At the start of the game, the player is given twenty money 'bundles' of 50,000 points; each is worth 50p of the maximum £10 prize available. The player must select a category from a choice of two at the start of each round, and then answer up to four questions on that topic. Each question has four possible answers, represented by four trapdoors. The player must place their money bundles on the answer they believe to be correct, within the time limit. Any bundles not placed after this time are lost from the game. The answer is then revealed and any bundles placed on wrong answers are removed. Play continues in this way until the player either answers the final question of the eighth round correctly, thus winning the cash value of the bundles they have remaining, or loses all their bundles and the game ends. The Colour of Money – Based on the ITV gameshow of the same name presented by Chris Tarrant, this game features 20 different coloured 'cash machines', each holding a value between 1,000 and 20,000 points. Players pick a card at the start of the game to determine their points target, and then must reach that target by selecting machines. Some machines contain up to four questions which must be answered correctly to continue. For every incorrect answer given to a question, a 'Try Again' is lost. The machine will then begin counting upwards in increments of 1,000 points. The player must stop the count before the machine 'busts' and they lose all the points for that go. If they stop the machine before this happens, the points go towards their target. If the player stops the machine at the exact total the machine contains, the player receives a bonus 'Try Again'. If they reach their points target, the player progresses to the cash round and carries through any remaining 'Try Agains'. The cash round follows an identical format, but with cash values in each machine, ranging from 10p to £20. The maximum cash win of the game is capped at £20, despite the total value of the machines in the cash round being significantly higher. The game ends when the player gives an incorrect answer with no 'Try Agains' remaining. If this happens in the cash round, the player wins the prize money they have amassed so far. High Stakes – Based on the ITV gameshow of the same name hosted by Jeremy Kyle, this game requires the player to progress, row-by-row, across the 'High Stakes' grid, by avoiding traps which will end the game. On each of the six rows of the grid are seven consecutive numbers (e.g. 27 to 33), and each row contains an increasing number of traps, starting with one trap on the first row, up to six traps on the sixth and final row. Increasing cash prizes, up to £10, are awarded the further the player progresses, usually from the fourth row onwards. To avoid each trap, the player is given a clue that points to the trap number on that row. For example, if the clue was 'AVOID the number of passenger capsules on the London Eye.', the player must select any other number on the row EXCEPT 32, since that is the number of passenger capsules on the London Eye. Once the player has successfully avoided each trap, they are asked between 1 and 4 trivia questions. They must AVOID the correct answer to every question they are asked (by selecting a wrong answer from the options available). Along the way, several 'safe' numbers (i.e. numbers that are revealed NOT to be traps) reveal tokens that can be collected in order to win an extra life. A life is lost if the player selects the CORRECT answer to a question. The game ends when a player does this with no lives remaining.