The Maya Embedded Language (MEL) is a scripting language used to simplify tasks in the 3D graphics software Autodesk Maya. Most tasks that can be achieved through Maya's GUI can be achieved with MEL, as well as certain tasks that are not available from the GUI. MEL offers a method of speeding up complicated or repetitive tasks, as well as allowing users to redistribute a specific set of commands to others that may find it useful.

Design

MEL is syntactically similar to Perl and Tcl. It provides some memory management and dynamic array-allocation, and offers direct access to functions specific to Maya. The majority of standard Maya commands are default MEL scripts, saved in the Maya Program Files directory.

MEL is fairly limited compared to mainstream scripting languages. It is primarily a language meant to journal the Maya session, so it lacks many advanced features such as associative arrays. Python was added to Maya as an alternative to MEL in Maya 8.5. Still MEL offers some advantages to Python:

Discoverability of MEL is better since the built-in command echo server was created with MEL in mind. A lot of legacy code and inner working of Maya is in MEL form. This provides many insights into undocumented inner workings of Maya.

MEL is often criticized for its lack of programming features, and object orientation. In practice, however, MEL is used as a metaprogramming language where MEL just instructs Maya's node architecture to solve the problem. Since nodes form the actual computational core of Maya using a more robust readily apparent programming method would be a very inefficient approach. In many ways MEL complements the Maya API, with somewhat clear boundaries between allocated tasks. This makes MEL harder to learn and fully understand.

Uses

The tools designed using MEL scripts generally come under the following categories:

Data I/O Motion capture data import Proprietary game data export Scene meta-data for production tracking Geometry creation and modification Custom primitives Third-party renderer specific data type (e.g., RenderMan sub-divisional surfaces) Modeling tools not offered in the base package Animation tools Muscle simulators Rigging and setting up controls Crowd AI behavior Lighting /rendering tools Automatic creation of common complex shader setups Pre- and post-render effects Making calls to third-party renderers Dynamics Custom particle behavior Simulated object emergent flocking and swarming Genetic algorithms Cloth simulation File and folder scene setup and maintenance User interface customization Custom character controls Removal of invalid Maya commands Custom UIs

Example

This is an example of a script which copies a selected object through its path:

// animated duplicates/instances script proc animatedDuplication (int $rangeStart, int $rangeEnd, int $numOfDuplicates, int $duplicateOrInstance) { int $range_start = $rangeStart; int $range_end = $rangeEnd; int $num_of_duplicates = $numOfDuplicates; int $step_size = ($range_end - $range_start) / $num_of_duplicates; int $i = 0; int $temp;

currentTime $range_start; // set to range start

string $selectedObjects[]; // to store selected objects $selectedObjects = `ls -sl`; // store selected objects select $selectedObjects;

while ($i <= $num_of_duplicates)

$temp = $range_start + ($step_size * $i); currentTime ($temp); // selected the objects to duplicate or instance select $selectedObjects; if ($duplicateOrInstance == 0)

duplicate;

else

instance;

$i++;

// Usage example: // duplicate the current selection 5 times -- // evenly distributed between frame 1 and 240 animatedDuplication(1, 240, 5, 0);

Features

Maya also offers an expression language that is a superset of MEL, and results in nodes that are executed as part of Maya's dependency graph. Expressions are developed with Maya's expression editor, and allow scripts to trigger while Maya evaluates the scene file at each change in time, to simulate complex behaviors or perform other useful tasks.

References

Mark R. Wilkins, Chris Kazmier: "MEL Scripting for Maya Animators". 2nd edition, Morgan Kaufmann 2005; Pisca, Nicholas, "YSYT - Maya MEL Basics for Designers". 1st edition, 0001d Publishing 2009;

External links

MEL command reference (Maya 2013) MEL command reference (Maya 2014) MEL command reference (Maya 2015) MEL and Expressions - Autodesk Maya 2015 Help Mel Wiki Useful Scripts for Maya CGSociety - Maya Programming forum CGSociety - 'MEL scripts' thread CGSociety - 'Maya UI Building' thread MEL Scripting Tutorials for Maya - CreativeCrash variables in mel - ACCAD instructor Alan Price MEL video tutorials - lynda.com Digital Tutors search - MEL maya mel - polyextrude.com MEL - maya rigging wiki Mel Scripting - RobTheBloke