The Lord of the Rings: The Third Age is a 2004 turn-based role-playing video game developed by EA Redwood Shores for the PlayStation 2, Xbox and GameCube. A turn-based tactics version of the game was developed for the Game Boy Advance by Griptonite Games. The game was published on all platforms by Electronic Arts, and released worldwide in November 2004.
The game is a loose adaptation of Peter Jackson's Lord of the Rings film trilogy: The Fellowship of the Ring (2001), The Two Towers (2002) and The Return of the King (2003). As it is not an adaptation of J. R. R. Tolkien's 1954 novel The Lord of the Rings, anything from the novels not specifically mentioned or depicted in the films could not be represented in the game. This is because, at the time, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to the video game adaptations of Tolkien's literary works, while Electronic Arts held the rights to the video game adaptations of the New Line Cinema films. The story takes place concurrently to the film trilogy, and follows a party of original characters on a journey parallel to the Fellowship, playing a key, previously-unseen role in its events.
The game received mixed reviews. Most reviewers praised the graphics and visuals, but there were criticisms of the story and character development, and some felt the game was somewhat too derivative of Final Fantasy X.
Gameplay As with many role playing games, gameplay in Third Age is split into two different modes; third-person exploration through a 3D overworld, and combat mode, consisting of turn-based gameplay.
Progression through the game is built around "Quests". Every area features multiple quests which must be completed in order to progress to the next area. All areas also feature several optional side quests which do not have to be completed for progression, but which can yield substantial rewards if they are. When the player is in third-person mode, the HUD displays a map with the current objectives (primary and secondary) marked on it. As the player moves through the environment, one of two icons can also appear on-screen. If the Eye of Sauron appears, it means the player has a chance to encounter a random battle; the darker the eye, the more likely a battle will occur. If a blue Palantír appears, it means the player is approaching a story battle; again, the darker the icon, the closer the player is to the battle. However, not every scripted battle is indicated beforehand by a Palantír icon.
The Third Age is an RPG in the style of the games in the Final Fantasy series. The game's turn-based combat system is similar to Final Fantasy Xs "Conditional Turn-Based" system (CTB), which replaced the "Active Time Battle" system (ATB) used from Final Fantasy IV to Final Fantasy IX. The primary difference between the ATB and the CTB is that in the CTB system, time pauses as the player selects commands, whereas in the ATB system, time continues to pass. As such, in the ATB system, even when the player is selecting actions, the enemy can continue to attack. In the CTB system, however, the enemy will not attack the player until the player has had their turn. During battle, a "battle queue" is displayed on-screen. This shows the order in which the player's party and the enemy will take their turns. However, the order of battle can be changed by using abilities to slow down or stun the enemy, or speed up the player characters. Likewise, the enemies can increase their own speed and decrease the party's, again changing the order. The queue changes each time a turn is completed. The player can only have three active party members in any given battle, but in most battles, they are free to switch party members in and out of combat. Occasionally, the player will be joined by a fourth member, who is usually a character from the films, and is controllable for one or two battles only.
Battles are structured around the player selecting actions from the battle menu. Actions include options such as "Attack", "Change Weapon", "Item" and "Skip". Another feature of battling is "Perfect Mode". As the player successfully executes attacks on the enemy, their momentum meter will fill. When it is completely full, any member of the party can select "Perfect Mode" from the menu and execute a more powerful attack. Perfect attacks are general to the party, with any character able to execute any attack; they are not specific to each character. At the end of each battle, each member of the party receives experience points, based upon their actions during the battle. For example, if one character killed all the enemies, they will get more points than the others. If a character did not participate in the battle at all, they will get less points than those who did. Gaining experience points leads to the characters leveling up. When a character levels up, they receive attribute points, which they can spend on their various attributes; Strength, Spirit, Constitution, Speed and Dexterity. Weaponry and armor also affect the level of each attribute.
Each character also has access to their own unique set of skills. Every character has four basic types of skill set; one based upon their primary weapon, another based around magic, another determining what attacks are available in Perfect Mode, and a fourth determining their passive skills. Depending on what "elf stones" they have equipped, any given character may also have skill sets relating to Lightcraft, Shadowcraft and Item Creation. For all skills except passive skills and perfect mode, the character can only learn new skills by performing the skills which they have already learned from that set a predetermined number of times. Each successful execution of a skill earns one skill point for the next skill. As the character advances, the choice of skills available to them increases, and they can choose what skill to learn next. Skill points for perfect mode and passive skills are attached to experience level rather than successful execution of skills.
The game also features a mini-game called "Evil Mode". As the player completes each area in the main game, that area becomes available to play in evil mode. In this mode, the player controls the forces of Sauron and fights against the main game's player characters. Each area features a set number of battles, between which the player cannot save. If the player successfully completes the battles in a particular area, special items are unlocked, and added to the player's inventory in the main game.
Synopsis Although the main narrative of the game runs parallel to the narrative in the film trilogy, the plot is not intended as an original canonical story to fit into the plot as developed in the films. This is primarily seen insofar as the party are present during certain battles which in the films are solo fights, such as when Gandalf faces the Balrog in The Fellowship of the Ring or when Éowyn faces the Witch-king of Angmar in The Return of the King. The game also features events which don't take place in the films at all; such as a battle between the party and Gríma Wormtongue in Snowbourne, and another against the Eye of Sauron atop Barad-dûr. Throughout the game, Gandalf 'speaks' to Berethor by means of "Epic Scenes"; film clips which the player can collect and which feature original narration by Gandalf. These clips give context to much of the plot and serve to offer advice to Berethor of events in the wider world.
Background
The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves forged Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining sixteen Rings, giving seven to the dwarves and nine to men in an effort to corrupt them. The dwarves proved relatively immune to the powers of the Rings, acquiring only a greed for gold, and becoming unconcerned with events in the wider world. Men proved less resilient, and the nine kings given the Rings turned into the nine Ring-wraiths, or Nazgûl, led by the Witch-king of Angmar.
In his ongoing efforts to conquer Middle-earth, Sauron regained the allegiance of many of Morgoth's servants from the First Age, and successfully corrupted Númenor. However, in doing so, he expended a great deal of his power, and lost the ability to ever again assume a pleasing disguise. Returning to Mordor, he regained his strength, eventually capturing Minas Ithil. However, realizing that if they did not join together, Sauron would destroy both men and elves, Elendil and Gil-galad formed the Last Alliance of Men and Elves, and attacked Sauron in his fortress, Barad-dûr. The alliance was victorious, with Isildur cutting the One Ring from Sauron's hand. However, although presented with a chance to destroy the Ring, Isildur, already beginning to succumb to its corruption, chose not to do so. As such, although Sauron's physical form was vanquished, his spirit, bound to the Ring, survived. Some time later, Isildur was attacked and killed by a band of orcs, and the Ring was lost in the river Anduin for over two thousand years.