Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008). "Milestones in the history of thematic cartography, statistical graphics, and data visualization". It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.

History

One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell.James Clerk Maxwell and P. M. Harman (2002), The Scientific Letters and Papers of James Clerk Maxwell, Volume 3; 1874–1879, Cambridge University Press, , p. 148. This prefigured modern scientific visualization techniques that use computer graphics.

Notable early two-dimensional examples include the flow map of Napoleon's March on Moscow produced by Charles Joseph Minard in 1869; the "coxcombs" used by Florence Nightingale in 1857 as part of a campaign to improve sanitary conditions in the British Army; and the dot map used by John Snow in 1855 to visualise the Broad Street cholera outbreak.

Data visualization methods

Criteria for classifications: dimension of the data method textura based methods geometry-based approaches such as arrow plots, streamlines, pathlines, timelines, streaklines, particle tracing, surface particles, stream arrows, stream tubes, stream balls, flow volumes and topological analysis

Two-dimensional data sets Scientific visualization using computer graphics gained in popularity as graphics matured. Primary applications were scalar fields and vector fields from computer simulations and also measured data. The primary methods for visualizing two-dimensional (2D) scalar fields are color mapping and drawing contour lines. 2D vector fields are visualized using glyphs and streamlines or line integral convolution methods. 2D tensor fields are often resolved to a vector field by using one of the two eigenvectors to represent the tensor each point in the field and then visualized using vector field visualization methods.

Three-dimensional data sets For 3D scalar fields the primary methods are volume rendering and isosurfaces. Methods for visualizing vector fields include glyphs (graphical icons) such as arrows, streamlines and streaklines, particle tracing, line integral convolution (LIC) and topological methods. Later, visualization techniques such as hyperstreamlines were developed to visualize 2D and 3D tensor fields.

Topics

Computer animation Computer animation is the art, technique, and science of creating moving images via the use of computers. It is becoming more common to be created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films. Applications include medical animation, which is most commonly utilized as an instructional tool for medical professionals or their patients.

Computer simulation Computer simulation is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modelling of many natural systems in physics, and computational physics, chemistry and biology; human systems in economics, psychology, and social science; and in the process of engineering and new technology, to gain insight into the operation of those systems, or to observe their behavior.Steven Strogatz (2007). "The End of Insight". In: What is your dangerous idea? John Brockman (ed). HarperCollins. The simultaneous visualization and simulation of a system is called visulation.

Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for months. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computing Modernization Program."Researchers stage largest military simulation ever" . (news), Jet Propulsion Laboratory, Caltech, December 1997.

Information visualization Information visualization is the study of "the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth".

Information visualization focused on the creation of approaches for conveying abstract information in intuitive ways. Visual representations and interaction techniques take advantage of the human eye's broad bandwidth pathway into the mind to allow users to see, explore, and understand large amounts of information at once.James J. Thomas and Kristin A. Cook (Ed.) (2005). Illuminating the Path: The R&D Agenda for Visual Analytics . National Visualization and Analytics Center. p.30 The key difference between scientific visualization and information visualization is that information visualization is often applied to data that is not generated by scientific inquiry. Some examples are graphical representations of data for business, government, news and social media.

Interface technology and perception Interface technology and perception shows how new interfaces and a better understanding of underlying perceptual issues create new opportunities for the scientific visualization community.Lawrence J. Rosenblum (ed.) (1994). Scientific Visualization: Advances and challenges. Academic Press.

Surface rendering Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three-dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics . The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output. Important rendering techniques are:

Scanline rendering and rasterisation A high-level representation of an image necessarily contains elements in a different domain from pixels. These elements are referred to as primitives. In a schematic drawing, for instance, line segments and curves might be primitives. In a graphical user interface, windows and buttons might be the primitives. In 3D rendering, triangles and polygons in space might be primitives.

Ray casting Ray casting is primarily used for realtime simulations, such as those used in 3D computer games and cartoon animations, where detail is not important, or where it is more efficient to manually fake the details in order to obtain better performance in the computational stage. This is usually the case when a large number of frames need to be animated. The resulting surfaces have a characteristic 'flat' appearance when no additional tricks are used, as if objects in the scene were all painted with matte finish.

Radiosity Radiosity, also known as Global Illumination, is a method that attempts to simulate the way in which directly illuminated surfaces act as indirect light sources that illuminate other surfaces. This produces more realistic shading and seems to better capture the 'ambience' of an indoor scene. A classic example is the way that shadows 'hug' the corners of rooms.

Ray tracing Ray tracing is an extension of the same technique developed in scanline rendering and ray casting. Like those, it handles complicated objects well, and the objects may be described mathematically. Unlike scanline and casting, ray tracing is almost always a Monte Carlo technique, that is one based on averaging a number of randomly generated samples from a model.

Volume rendering Volume rendering is a technique used to display a 2D projection of a 3D discretely sampled data set. A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner. Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel.

Volume visualization According to Rosenblum (1994) "volume visualization examines a set of techniques that allows viewing an object without mathematically representing the other surface. Initially used in medical imaging, volume visualization has become an essential technique for many sciences, portraying phenomena become an essential technique such as clouds, water flows, and molecular and biological structure. Many volume visualization algorithms are computationally expensive and demand large data storage. Advances in hardware and software are generalizing volume visualization as well as real time performances".

Developments of web-based technologies, and in-browser rendering have allowed of simple volumetric presentation of a cuboid with a changing frame of reference to show volume, mass and density data.

Applications This section will give a series of examples how scientific visualization can be applied today.All examples both images and text here, unless another source is given, are from the Lawrence Livermore National Laboratory (LLNL), from the LLNL website , Retrieved 10–11 July 2008.

In the natural sciences

Star formation: The featured plot is a Volume plot of the logarithm of gas/dust density in an Enzo star and galaxy simulation. Regions of high density are white while less dense regions are more blue and also more transparent.

Gravitational waves: Researchers used the Globus Toolkit to harness the power of multiple supercomputers to simulate the gravitational effects of black-hole collisions.

Massive Star Supernovae Explosions: In the image, three-Dimensional Radiation Hydrodynamics Calculations of Massive Star Supernovae Explosions The DJEHUTY stellar evolution code was used to calculate the explosion of SN 1987A model in three dimensions.

Molecular rendering: VisIt's general plotting capabilities were used to create the molecular rendering shown in the featured visualization. The original data was taken from the Protein Data Bank and turned into a VTK file before rendering.

In geography and ecology

Terrain visualization: VisIt can read several file formats common in the field of Geographic Information Systems (GIS), allowing one to plot raster data such as terrain data in visualizations. The featured image shows a plot of a DEM dataset containing mountainous areas near Dunsmuir, CA. Elevation lines are added to the plot to help delineate changes in elevation.