Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott, his brother Robert and their father Owen. Origin is best known for the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.

History Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.

By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire. By 1989 it had 50 employees between its New Hampshire and Texas offices. By 1992, Origin Systems had sold more than software units worldwide.

In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.

By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IXs poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.

In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Notable employees

Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.

Among its prominent employees were (alphabetically by surname):

Raymond Benson – Writer, Audio (1992–1993) Was head writer on Ultima VII: The Black Gate, contributed some writing to Ultima VII Part Two: Serpent Isle, and went on to work as a game designer for MicroProse and Viacom New Media, then later became an official continuation author of the James Bond novels. J. Allen Brack – QA Tester (1994–2000) Went on to work for Sony Online Entertainment and Blizzard Entertainment and co-founded his own development studio Magic Soup Games. Tom Chilton – Lead Designer (2001–2003) Was lead designer on Ultima Online: Age of Shadows and went on to be a lead designer for Blizzard Entertainment. Britt Daniel – Sound Designer (1994) Was a sound designer for numerous titles and went on to found the rock band Spoon. Ken Demarest – Game Designer, Programmer (1990–1995) Created the technical prototype for Ultima Online, directed BioForge, led programming on Ultima VII: The Black Gate and coded on Wing Commander. Martin Galway – Sound Designer/Composer, Audio Technician (1991–1994) Went on to work at Digital Anvil. Richard Garriott – Co-Founder, Game Designer, Programmer (1983–2000) Aka "Lord British", creator of Ultima; later co-founded Destination Games, acquired by NCSoft. Co-founded and now works at Portalarium. Robert Garriott – Co-Founder, Business (1983–2000) Brother of Richard Garriott, co-founded Origin Systems and Destination Games. Jeff Hillhouse – Facilities (1983–2004) One of the company's first employees who helped grow its early supply chain and facilities operations. Raph Koster – Lead Designer (1995–2003) Later joined Sony Online Entertainment in Austin developing EverQuest II and Star Wars Galaxies. Scott Kreuser – Supported the entire software roadmap Went on to work for Dell Computer as a Worldwide New Product Project Manager. Starr Long – QA Lead, Designer (1992–2000) Director of Ultima Online, and co-founder of Destination Games. Denis Loubet – Artist (1989–2002) Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics. Mike McShaffry – Lead Developer (1990–1997) Later co-founded the other Austin studios and has written and taught on game development theory. Sheri Graner Ray – Writer, Designer (1993–1994) Went on to work with several major companies including Sony Online Entertainment and Cartoon Network. Also founder of Women in Games International. Chris Roberts – Game Designer, Creative Director (1988–1996) Creator of the Wing Commander series and Strike Commander. Co-founded the now-defunct Digital Anvil, acquired by Microsoft, creating Starlancer and contributing to Freelancer space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator Star Citizen. John Romero – Programmer (1987–1988) Worked at Origin before co-founding id Software. Later co-founded Ion Storm and a number of other game studios. Co-founded and now works at Romero Games. Andrew Sega – Music Composer (1995–1998) Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil. Dallas Snell – Vice President of Product Development / Executive Producer (1985–1996) Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer. Warren Spector – Producer (1989–1996) Producer of Ultima Underworld: The Stygian Abyss which was developed by Doug Church and Looking Glass Studios, as well as its sequel, System Shock, Wings of Glory and numerous other titles. He later joined Ion Storm and managed its Austin office, creating Deus Ex. Later co-founded the now-defunct Junction Point Studios, acquired by Disney Interactive. Now works at OtherSide Entertainment as its Studio Director, creating System Shock 3. Paul Steed – Artist (1991–1995) Was a leading artist on the Wing Commander series and went on to serve as an art lead for id Software on the Quake series.

List of games +YearTitlePlatform(s)1983Caverns of CallistoApple IIAtari 8-bitUltima III: ExodusApple IIAtari 8-bitCommodore 641985MS-DOSMacMoebius: The Orb of Celestial HarmonyApple IIUltima IV: Quest of the AvatarApple IICommodore 641986AutoDuelApple IIUltima III: ExodusAmigaAtari STMoebius: The Orb of Celestial HarmonyCommodore 64OgreApple IICommodore 64Ring QuestApple IIUltima I: The First Age of DarknessApple IICommodore 64MS-DOS1987Ultima IV: Quest of the AvatarAtari STMS-DOS19882400 A.D.Apple IIMS-DOSTimes of LoreApple IICommodore 64Ultima IV: Quest of the AvatarAmigaUltima V: Warriors of DestinyApple II1989Knights of LegendApple IICommodore 64OmegaApple IICommodore 64MacSpace RogueApple IICommodore 64Tangled Tales: The Misadventures of a Wizard's ApprenticeApple IICommodore 64MS-DOSTimes of LoreMS-DOSUltima V: Warriors of DestinyCommodore 64Commodore 128MS-DOSAmigaWindwalkerApple IICommodore 641990Bad BloodMS-DOSKnights of LegendMS-DOSUltima IV: Quest of the AvatarMaster SystemUltima VI: The False ProphetMS-DOSCommodore 64WindwalkerApple IIGSAtari STMacWing CommanderMS-DOSWing Commander: The Secret MissionsMS-DOSWorlds of Ultima: The Savage EmpireMS-DOS1991Bad BloodCommodore 64Times of LoreNESUltima: Worlds of Adventure 2: Martian DreamsMS-DOSWing Commander II: Vengeance of the KilrathiMS-DOSWing Commander II: Vengeance of the Kilrathi - Speech Accessory PackMS-DOSWing Commander II: Vengeance of the Kilrathi - Special Operations 1MS-DOSWing Commander: The Secret Missions 2 - CrusadeMS-DOSUltima: Runes of VirtueGame Boy1992Ultima VII: Forge of VirtueMS-DOSUltima VII: The Black GateMS-DOSUltima VI: The False ProphetAmigaUltima Underworld: The Stygian AbyssMS-DOSWing CommanderAmigaWing Commander II: Vengeance of the Kilrathi - Special Operations 2MS-DOS1993ShadowCasterMS-DOSStrike CommanderMS-DOSUltima V: Warriors of DestinyNESUltima VII Part Two: Serpent IsleMS-DOSUltima VII: Part Two - The Silver SeedMS-DOSUltima Underworld II: Labyrinth of WorldsMS-DOSWing Commander AcademyMS-DOSWing Commander: PrivateerMS-DOSWing Commander: Privateer - Speech PackMS-DOSUltima: Runes of Virtue IIGame Boy1994Metal MorphSNESPacific StrikeMS-DOSPagan: Ultima VIIIMS-DOSPagan: Ultima VIII - Speech PackMS-DOSPrivateer: Righteous FireMS-DOSSuper Wing Commander3DOSystem ShockMS-DOSUltima: Runes of Virtue IISNESUltima: The Black GateSNESWing CommanderSega CDWing Commander: ArmadaMS-DOSWing Commander III: Heart of the TigerMS-DOS1995BioForgeMS-DOSCrusader: No RemorseMS-DOSCyberMage: Darklight AwakeningMS-DOSSystem ShockMacWing Commander III: Heart of the Tiger3DOWings of GloryMS-DOS1996AbuseMS-DOSCrusader: No RegretMS-DOSCrusader: No RemorsePlayStationSega SaturnJane's AH-64D LongbowMS-DOSTranslandMS-DOSWing Commander III: Heart of the TigerPlayStationWing Commander IV: The Price of FreedomMS-DOS1997Jane's Combat Simulations: Longbow 2WindowsUltima OnlineWindowsWing Commander IV: The Price of FreedomPlayStationWing Commander: ProphecyWindows1998Ultima Online: The Second AgeWindowsWing Commander: Secret OpsWindows1999Ultima IX: AscensionWindows2000Ultima Online: RenaissanceWindows2001Ultima Online: Third DawnWindows2002Ultima Online: Lord Blackthorn's RevengeWindows2003Ultima Online: Age of ShadowsWindows2004Ultima Online: Samurai EmpireWindows

Canceled BioPlus (Add-on for BioForge. Aka. BioForge Plus.) Carl's Crazy Carnival Citadel (first-person shooter) Death & Destruction Space Race (racing game in vein of Road Rash and Super Monaco GP) Crusader: No Survivors (cancelled multiplayer expansion for Crusader: No Regret) Crusader 3: No Escape / Crusader: No Mercy / Crusader II Worlds of Ultima: Arthurian Legends Ultima Worlds Online: Origin Harry Potter Online Jane's A-10 Privateer 3 Strike Team Wing Commander VII Ultima X: Odyssey (2004)

References